AI Insights · Timothy · April 2022
Top 5 Boxing Games in Spain for Q1 2022
Explore the performance of the top 5 boxing games in Spain during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw notable activity in the boxing games category in Spain. Here is an overview of the performance of the top 5 boxing games on a unified platform, based on data from Sensor Tower.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS had a dynamic quarter. Weekly revenue fluctuated, peaking at around $333 in the week of February 21. Downloads surged initially, reaching 26K in the week of January 31, but then declined to approximately 5.7K by the end of March. Active users also followed a similar trend, starting at 5.5K in mid-January and peaking at 32K in early February before settling at 16.8K by the end of the quarter.
Idle Workout Master: MMA hero, published by EZ Games JSC., experienced a varied performance. Weekly revenue saw minor peaks, with the highest being $30 in early February. Downloads were relatively stable, fluctuating around 3K to 5.3K throughout the quarter. Active users saw a steady increase, starting at 9.1K in late December and reaching around 6K by the end of March.
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES showed modest revenue, with a peak of $6 in early March. Downloads were highest at the beginning of January with 6.3K, but experienced a notable decline to around 521 by the end of March. Active users mirrored this trend, starting at 11.9K in late December and decreasing to 3.2K by the end of the quarter.
I, The One — Fun Fighting Game, also from CASUAL AZUR GAMES, maintained low revenue, with occasional peaks like $63 in mid-January. Downloads were relatively stable, hovering around 2K to 3.4K. Active users saw fluctuations, starting at 8.1K in late December, reaching 9.3K in early January, and ending at 8.6K by the end of March.
Finally, Punch Bob, another title by CASUAL AZUR GAMES, had no recorded revenue. Downloads showed a consistent increase, starting at 1K in late December and reaching 3.4K by the end of March. Active users also saw growth, beginning at 1.8K in late December and peaking at 5.3K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.